Master Magi & The Elder Sign

There probably isn’t any bigger sign of nerdom than engaging in a game that is essentially an excuse to LARP. Behold a round of Magiquest I enjoyed for my birthday last weekend. Oh wait, there are no pictures because we, a group of thirtysomethings, were far too engaged in our game play to take any pictures. (It’s also not even the first time we have done this. We got to be “returning magi.”)

So, anyway, uh, yeah, I had fun. I admit it.

Magi

 

There was also Elder Sign, which I think is properly referred to as “Arkham Horror Lite.” Except in the event of getting a bunch of crap cards at the beginning of the game. All the same, the game mechanics are simpler, which is nice. I’ve never had the occasion to play an Arkham Horror game that didn’t last for the length of a workday (owing to various player dynamics) and as much as I enjoy games, I also need to be able to get up and move around. (I’ve considered keeping a trampoline and jump rope by the table).

And my new achievement of reaching the final stages of Eureka. Hmmm. Okay, look, honestly, the show is something I really do enjoy but my god, it gets so utterly and completely ridiculous that I feel bad for having condemned Fringe for all these years.

Eureka’s Fourth Season

I’ve finally gotten around to watching the fourth season of Eureka. I have absolutely no idea what to think of the plot development from here. (I’m four episodes in, I think.) I’ve always touted Eureka as being undervalued, despite its origination on the SyFy (ugh, how that pains me to write “sci-fi” that way) network. But the plot in season four pretty much makes me wonder why I ever said that. I still thoroughly enjoy Eureka despite its failings of silly science (mainly its explanations) and its very monster-of-the-week format, but the fact is, sci-fi already suffers way too much from the alternate reality motif being overdone.